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overview
PvE Specializations
PvP Talents
story
role
Support

Support heroes empower their allies by healing, shielding, boosting damage, and disabling foes.

gun
Plasmagun

Shoots bullets from a plasma clot.

abilities
Biotic Turret

Throws a turret in front of him, which unfolds upon landing. The turret automatically heals nearby allies and attacks enemies in the area.

Wash Away

Teleports the hero to the nearest installed turret. While moving, it becomes immune to enemy normal attacks and abilities, passes through allied and enemy heroes.

Mega-Gurg

Transforms into an empowered Mega-Gurg form, gaining health regeneration and increased movement speed. Mega-Gurg attacks with its melee arms at high speed, slowing enemies on impact.

UltraGurg
Awakened Wrath

Increases the attack speed of Gurgh and his turrets.

Out of the Blue

If an enemy attacks a player who is in the turret's buff area, some of the damage dealt is returned to the enemy.

Dimension Tide

When passing through an enemy using the Wash Away skill, charges the ultimate ability.

Maelstorm of Massacre

When killing an enemy, it extends the duration of the ultimate ability.

Call of Depths

When using the ultimate ability, it stuns all enemies around and deals damage to them.

Unseen Imago

When transformed into a Megagurg, temporarily increases incoming healing. When transformed into a Gurga, it becomes temporarily invisible.

Shark Sharpened Claws

Increases the base attack of Mega-Gurg and Ultragurg.

Concrete Firing Point

When installed, the turret gains temporary immunity to damage. Players in the turret's buff zone deal more damage. Megagurgs deal even more damage.

It's Alive

If Gurgh is dealt lethal damage, he will instead use his ultimate ability and instantly restore some of his health.

Hummer Fish Paws

Megagurg and Ultragurg's basic attack stuns opponents. Does not affect commanders and bosses.

Sub-Hunting

When placing a turret, enemies that enter the turret's buff zone cannot leave this zone while the turret is "alive". The turret explodes upon death. The hold effect does not affect commanders and bosses.

Additional Scale

Increases Gurg's health.

Fast and Furious

Increases Megagurg's movement speed. After transforming into Megagurg, basic attacks temporarily deal additional damage.

Megamorphosis

There is a new button with the ability to "change shape". When pressed, the player changes form from Gurg to Megagurg and vice versa from Megagurg to Gurg.

Mega Jump

Replaces the standard jump. Increases Megagurg's jump height. Upon landing, Megagurg creates a shockwave that stuns and damages all enemies.

Ultramorphosis

Replaces Megagurg's ability with Ultragurg. Increases the size of Megagurg. Increases Megagurg's damage but decreases attack speed. For the duration of the skill, Ultragurg replaces the "jump" button with a "stomp" button. When used, stuns and damages nearby enemies. If Ultragurg deals a killing blow to an enemy, knocks that enemy back.

Amphibian Regeneration
Healing Turret

Increases health regeneration in the turret's buff zone.

Molecular Manipulation

Dealing 250/150 damage with the Gurga basic weapon instantly restores 25/50 HP to a player with a minimum amount of HP.

Quick Recovery

After installing the turret, restores HP to all allies in the turret's buff zone.

Charged Healing Turret

Increases healing for every second an allied player is in the turret's buff zone.

Molecular Engineering

If the ally is in the turret's buff zone, it restores more health.

Quick Salvation

After installing the turret, removes all negative effects from the allied heroes in the turret's buff zone.

Immense Charged Healing Turret

Increases the buff area of ​​turrets.

Protecting Wash Away

When passing through an ally with the Wash Away skill, grants Gurg and the ally temporary shields. When returning to the turret using the Wash Away skill, all allied heroes in the turret's area of ​​effect receive temporary shields.

Last Wish

If an enemy destroys a turret, that turret's buff zone temporarily grants immunity to any damage to all allied heroes in that turret's buff zone.

Aqua Barrier

When you install a turret in the buff zone, a protective dome appears that absorbs incoming damage.

Resurrecting Wash Away

When returning to the turret using the Wash Away skill, Gurg resurrects allies who have died in the turret's area of ​​effect. Also resurrects when passing through an ally's death zone.

Aqua Barrier Recovery

Reduces the cooldown of Biotic Turret if the shields are destroyed by an enemy.

Expansion

There is a new button with the ability "Extension". When used, the Gurg gains an independent zone with a radius of 3 meters, which is identical in mechanics to the turret buff zone.

Sudden Backup

After the destruction of the turret, the buff zone exists for an additional time. If the player is in the buff zone of the destroyed turret and does not attack, he gains movement speed and invisibility.

Healing Powers of Forgotten Deeps

When using the ultimate ability, Gurg turns into HiloGurg. All allies gain lifesteal. Players affected by lifesteal convert damage to life. Turrets receive a healing beam. The turret heals an ally.

Turret Master
Turret Rookie

Increases the damage of all turrets for every second the player is in the buff zone of any turret.

Precision Targeting

Increases the damage of turrets when passing through an enemy with the Wash Away skill. When returning to the turret using the Wash Away skill, increases the damage of the turret for each enemy in the turret's buff zone.

Armored Plates

Turrets gain additional health.

Turret Apprentice

Increases maximum damage bonus.

Tool Box

While in the turret's buff zone, Gurg repairs it by restoring it.

Protective Armored Plates

Turrets take less damage.

Reactive Adaptation

Increases the ability recovery speed of all allies within the turret's area of ​​effect.

Surviving Adaptation

All allied heroes take less damage in the turret area.

Velocity Adaptation

Increases the attack speed of all players in the turret's buff zone.

Elongated Barrel

Increases turret damage.

Protected Area

When a player enters the turret's buff zone, they instantly gain temporary shields. Being in the turret buff zone, the player accumulates additional shields.

Bonus Med Kit

From time to time, the turret creates a first-aid kit.

Turret Triplets

Increases the maximum number of turrets by one.

Howitzer Power

Turrets deal more damage to commanders and bosses.

Trinity

There is a new button for switching shooting modes: standard, flamethrower turret, missile turret.

Total Annihilation

Gurgh gets into the tank. Basic attack deals more damage and projectiles gain AoE damage. Reduces attack speed. "Jump" changes to the "fast and the furious" button. Afterburner temporarily increases movement speed.

FOR PvP ONLY. OPEN NEW TALENTS AND CHOOSE THEM TO CREATE YOUR OWN BUILD
level
Plasmagun
Biotic Turret
Wash Away
Mega-Gurg
LEVEL
1
Plasmagun
Light Plasmagun

Shoots bullets from a plasma clot.

Biotic Turret
Biotic Turret

Throws a turret in front of him, which unfolds upon landing. The turret automatically heals nearby allies and attacks enemies in the area.

Wash Away
Wash Away

Teleports the hero to the nearest installed turret. While moving, it becomes immune to enemy normal attacks and abilities, passes through allied and enemy heroes.

Mega-Gurg
Mega-Gurg

Transforms into an empowered Mega-Gurg form, gaining health regeneration and increased movement speed. Mega-Gurg attacks with its melee arms at high speed, slowing enemies on impact.

LEVEL
5
Plasmagun
Might Plasmagun

Shoots bullets from a plasma clot.

Biotic Turret
Migtht Biotic Turret

Throws a turret in front of him, which unfolds upon landing. The turret automatically heals nearby allies and attacks enemies in the area.

Wash Away
Might Wash Away

Teleports the hero to the nearest installed turret. While moving, it becomes immune to enemy normal attacks and abilities, passes through allied and enemy heroes.

Mega-Gurg
Strong Mega-Gurg

Transforms into an empowered Mega-Gurg form, gaining health regeneration and increased movement speed. Mega-Gurg attacks with its melee arms at high speed, slowing enemies on impact.

LEVEL
10
Plasmagun
Great Plasmagun

Shoots bullets from a plasma clot.

Biotic Turret
Great Biotic Turret

Throws a turret in front of him, which unfolds upon landing. The turret automatically heals nearby allies and attacks enemies in the area.

Wash Away
Great Wash Away

Teleports the hero to the nearest installed turret. While moving, it becomes immune to enemy normal attacks and abilities, passes through allied and enemy heroes.

Mega-Gurg
Great Mega-Gurg

Transforms into an empowered Mega-Gurg form, gaining health regeneration and increased movement speed. Mega-Gurg attacks with its melee arms at high speed, slowing enemies on impact.

LEVEL
15
Plasmagun
The Greatest Plasmagun

Shoots bullets from a plasma clot.

Biotic Turret
The Greatest Biotic Turret

Throws a turret in front of him, which unfolds upon landing. The turret automatically heals nearby allies and attacks enemies in the area.

Wash Away
Greatest Wash Away

Teleports the hero to the nearest installed turret. While moving, it becomes immune to enemy normal attacks and abilities, passes through allied and enemy heroes.

Mega-Gurg
The Greatest Mega-Gurg

Transforms into an empowered Mega-Gurg form, gaining health regeneration and increased movement speed. Mega-Gurg attacks with its melee arms at high speed, slowing enemies on impact.

biography

name: Gurg
occupation: Turret, in the past a skilled thief
age: young
homeland: -

After the great bang, many races were destroyed. It was then from ashes and chaos a new life was born. So there were mysterious creatures, called Manis. From birth, they had a unique ability to transformations. These lizard-like creatures seemed cute little animals, but at times they could turn into their enhanced form. AT in this guise, Manis became a giant monster with incredible strength and power.

Born in the Void, these creatures had no home of their own, they wandered from one world to another. The Manis were outcasts, creatures without a family. Rejected by society, they were forced to survive by any means. Their cunning and natural dexterity helped Manis to become skilled thieves. In the beginning, they only stole food, but over time, knowing speech and this world began to take contracts for their services. to them for help criminal syndicates and influential people from all over began to contact worlds.

Manis were pros at stealing, no one could handle this better than them task. So they became outside the law. Some hired them, others followed them hunted. The most skillful thief among the Manis was Gurg. young and very capable lizard. He became a legend among thieves. Gurg was able to deceive and rob the galaxy's most out-of-control thugs. After this incident, he had to hide in distant worlds, constantly moving through Fracture from place to place. That was until the Gurg joined the "Pack of dogs." A group that searched for artifacts and sold them on the shady market. Over time, this lizard gained confidence, and one night he was able to steal the blueprints for the Nether turret. They belonged to the warrior Ashraya, the right hand of the leader of the dogs. Gurgh fled, settling in an abandoned stations. There, according to the drawings, he assembled the Turret, and having secured such a powerful force, went in search of his dreams. Manis never had his at home, so Gurg's biggest dream was to find a place that he can call home.