A stone guy with thick skin and a burning heart inside. Gloit went in search of an artifact that could save his planet from cooling. In his quest, the Rogan warrior teamed up with the Voiders and traveled through the Rifts. For comrades Gloit a valuable ally that gives protection. For enemies - a formidable opponent, splitting the earth beneath their feet.
role
Tank characters deliberately attract enemy attention and attacks (potentially by using game mechanic that force them to be targeted) to act as a decoy for teammates.
gun
Gloit is armed with lava gun, which sets the enemy on fire when hit.
abilities
Power of Stone
Power of stone - reduces all incoming damage to himself and allies.
Basalt Wall
Basalt wall - the hero calls a stone wall at the specified point.
Earth Shock
Earthshock - the hero hits the earth causing an earthquake and faults with magma.
Power of stone - reduces all incoming damage to himself and allies.
Basalt wall - the hero calls a stone wall at the specified point.
Earthshock - the hero hits the earth causing an earthquake and faults with magma.
Basalt wall inflicts a burning effect on all nearby enemies.
Extends burning effects.
Reduces the attack speed of burning enemies. Does not work on bosses.
Hitting Gloith's basic attack increases his basic attack speed. The effect stacks and dissipates after a while.
When several projectiles hit one enemy, an explosion occurs. The explosion deals AOE damage and inflicts a burning effect.
Increases Passive Damage from Burning Effect.
Increases the maximum possible basic attack speed.
While reloading, Gloith ejects a clip. On contact with a surface, the clip explodes, dealing AoE damage and inflicting a burning effect.
Increases magazine clip by 10
Increases Gloith's basic attack power for each burning enemy.
Gloith deals more damage to burning enemies.
When the Burning Effect is refreshed, instantly deals all remaining damage from the previous Burning Effect.
Replaces Bazalt Wall ability with Fire Wall. Upon cast, the wall becomes invulnerable, but is no longer an obstacle and cannot be canceled. The wall moves in a straight line from Gloit. When colliding with an enemy, it passes through it and deals damage.
Bazalt wall gains an additional charge and leaves a burning trail behind. Enemies caught in a trail of fire will get a burning effect.
When using the Power stone, all burning enemies in Gloith's field of vision explode. The explosion deals AOE damage. Power Stone also refreshes the burning effect on all enemies hit.
Upon cast, Earth Shock begins to spread until it fills the entire room. Enemies receive more damage and/or a burning effect. Earth Shock dissipates when the room fills up, or when Gloith dies.
A portion of the damage dealt to the Bazalt Wall is converted to Gloith's healing.
When a wall fragment is destroyed by an enemy, temporarily increases Gloith's maximum health. The duration of the effect is updated when a new wall fragment is destroyed.
If Gloith is low on health, increase all incoming healing.
Reduces the duration of DoT effects on Gloith.
For each fragment of the wall destroyed by the enemy, the cooldown of Bazalt Wall is reduced.
If Gloith is critically low on health, a basic Power Stone will trigger.
After the destruction of a fragment of the Basalt Wall, a basalt shard appears.
Increases all Gloith's damage in proportion to health.
Taking damage from Gloith breaks off a Basalt Shard, which is placed at a random location nearby.
The shards restore Gloita more health.
Upon death, Gloith leaves a Reinforced Basalt Shard. If an ally picks up this shard, Gloith is instantly resurrected and gains additional health for a time. The ally who picks up the shard gains temporary shields.
When using Power Stone, Gloite attracts and collects all Basalt Shards. Each shard pulled heals Gloith and also temporarily increases Gloith's maximum health.
Increases Gloith's health.
Earth Shock spawns 9 Basalt Shards from the ground, distributed 3 per player. Each shard temporarily increases damage and healing done.
Basalt wall temporarily slows all nearby enemies. Does not affect commanders and bosses.
Increases the health of Bazalt wall.
Players within a radius of Bazalt Wall take less damage for each existing wall fragment.
Some of the damage dealt to Bazalt Wall is reflected back at the enemy. Does not work on bosses.
Every 5th shot, Gloith makes a powerful AoE attack with his basic weapon. It deals more damage and leaves a small puddle. Enemies caught in a puddle are temporarily slowed down. Does not affect commanders and bosses.
While reloading, Gloith ejects a clip. On contact with the surface, the clip explodes, dealing AoE damage and slowing enemies.
When a Power Stone is used, some of the damage dealt to Gloit is reflected back at the enemy. Does not work on bosses.
When cast, Power Stone will dispel all debuffs from all players near Gloit.
Gloith takes less damage from Slowed or Hindered enemies.
When using the Bazalt Wall ability again, the wall explodes, dealing AoE damage. Damage is increased for every several points of damage absorbed or reflected.
When applied, Power Stone will shackle and damage all slowed enemies near Gloith. Does not affect commanders and bosses.
Increases the effectiveness and duration of all slowing and snaring effects of Gloith. Slow and shackle now affects commanders.
If an opponent attacks Gloith at close range, Gloith unleashes a wave that shackles all nearby enemies. Does not affect commanders and bosses.
When applying Earth shock, 6 pillars of Bazalt Wall appear from the ground. If there is an enemy at the place where the pillar appears, then he dies. If there is a Commander or Boss at the point where the pillar spawns, the pillar is destroyed, dealing heavy damage.
Lava gun deals additional damage to all enemies +1% and AOE range increased on 2%
Gives more time to absorb damage +7%
Basalt wall gives additional bonus. +5 hp to basalt wall section. +3 damage when it explodes to all enemies inside 3 meters area
Deals +1% more damage. AOE radius increased on +1%. Shock time for all enemies increased on 1%
Lava gun deals additional damage to all enemies +1 and AOE range increased on 3%
Gives more time to absorb damage +3%
While the player is in the buff zone of any turret, increase the damage of all turrets by 15/30%. The bonus is lost if the player moves out of range of the turret. The effect is cumulative for each ally separately.
Deals +3% more damage. AOE radius increased on +1%. Shock time for all enemies increased on 2%
Deals additional damage +3% and AOE range increased +3%
Gives more time to absorb damage +4%
Great basalt wall gives additional bonus. +10 hp to basalt wall section. +5 damage when it explodes to all enemies inside 3 meters area
Deals +4% more damage. AOE radius increased on +3%. Shock time for all enemies increased on 4%
Deals additional damage +3% and AOE range increased +3%
Gives more time to absorb damage +7%
The Greatest Basalt Wall gives additional bonus +25 hp to each basalt wall section and deals additional 15 damage to all enemies inside 5 meters range
Deals +6% more damage. AOE radius increased on +5%. Shock time for all enemies increased on 7%